

A.S.A.M. Dev Diary - Level Design Challenges
Testing has revealed that the elevated 'ring' section of the map is utilized the most by players by a significant margin, but to the...
A.S.A.M. Dev Diary - Enemy Navigation
A.K.A. Give Me A Reason To Take Your Jump Away I spent the better part of a week experimenting with enemy navigation with jumping. I...


Working with ADHD
I wouldn't really get rid of my ADHD if given the choice since it's kind of integral to who I am now, but it has made work-life a bit...
Website is Live!
Welcome! My name is Bryan, and I freaking love games. This is going to be a blog where I talk about said games, their design, my...









